Showing posts with label C64. Show all posts
Showing posts with label C64. Show all posts

Friday, September 12, 2025

The sad quiet death of computer and console magazines

Have you been to your local newsagent to buy a magazine recently? No?

You would be quite surprised if you went to one ten years ago, and then went to a newsagent these days (assuming it is still open for business). So many have closed in recent years.


This is the "Computer magazine section" in a local newsagent here in Australia in September 2025.


Most Newsagents I have seen in Australia now sell loads of stationery, occasion cards, act as agents for selling Lotto tickets, and do work under contract as agents for delivery/shipping companies (eg. Australia Post, DHL, UPS and others).

The newsagent shops in Australia are often full of undelivered packages, cluttering up the remaining tiny magazine display space which is always empty of people. Birthday/occasion cards dominate the previously full magazine display stands. 

The lines of people in the newsagent you see sometimes are for the post office delivery collection and for buying Lotto tickets...

The reality is that in 2025 very few people are still buying magazines from newsagents. In Adelaide's Central Business District (CBD), all but one newsagent in Rundle Mall have already shut down. 

I visited that newsagent in the city last weekend. They have a slightly larger selection of magazines than my local, but still very small indeed, with many copies of the same magazine across multiple locations to fill it out, as below:

So where has the magazine audience gone?

These days, on the internet you can see everything you ever wanted to know about pretty much any topic. 

Any new or old computer or console, any new or old game, application, tool or device. Read or view in real time - from the comfort of your smartphone or tablet.

Just search for and watch a short video on YouTube (as below), or watch development of new games live on Twitch, or read detailed posts about newly released devices on a blog. 


Such content is created within a few hours of a product release anywhere in the world. 

We get notified on our smartphones and tablets that something has happened and we can check it out, or use an AI tool to summarise it if we are too lazy or time poor to watch 5-10 minutes of content.

I can also watch short review or full long play videos online of any game ever made that I want to play. For any platform, current or old.

If that is not enough, I can watch popular streamers live playing these games and talk directly with developers who are often present on popular streams to gauge real time feedback and suggestions. I can save the videos to my smartphone or tablet device to watch later on a plane or train trip.

Take, for example, the latest release Hollow Knight: Silksong game on console (Switch 1/2) and Steam (PC/Mac/Linux) this past week. 


This game is made by talented local Adelaide developers Team Cherry over the past 7 years. 

First, let's check out YouTube and Twitch - Hollow Knight Silksong full and quick reviews, play throughs and live streams - huge quantities of instant content for you to consume...5.6 million people watched the release trailer alone!


You can see exactly what the game looks like and plays like - you don't need to rely on the reviewer - you can see it, and hear for yourself without buying it. 

I can do a quick search on Facebook, which has plenty of videos showing the game, and feedback to read.


Using Twitch (shown below), YouTube live or Kick, you can watch many people playing the game all around the world in real time and in your local language. 

You can ask questions in chat in real time too, to make the decision to buy it or not even easier - over 8,000 people are watching just one Twitch streamer in real time playing Hollow Knight Silksong during my lunch time Adelaide time (in the screenshot below):

In addition, you can debate Hollow Knight Silksong news items, product reviews or stories in real time with your similarly minded colleagues on Discord, Facebook, WhatsApp, BlueSky, X, Telegram, Tik Tok, YouTube, Line, Web forums or other social media platforms. 

Great game by the way, and I bought it on Steam. Sadly no physical box release yet.

I am so glad to see local game dev alive and well in Adelaide in 2025.

Continuing this example, you can get feedback from developers who worked on it directly or other knowledgable game players via the official Hollow Knight Discord channel. 

Discord channels have different sections for different topics, sort of like a web forum website but much more interactive between the users and in real time. Voice channels are also setup and available for active discussion about the game in real time.

As I screenshotted the discord channel below, note at the top of the right pane that there are over 55,000 people online at lunch time on a Tuesday in the official Hollow Knight Discord channel - just for this one game! 

*This* is where all the magazine audience has gone.


Would you write an email for a future Magazine letters page asking for help to get an answer in a few months. Why bother, when you can get an instant answer in Discord, watch a long play in YouTube or watch full review and play through in realtime with all tips and tricks shown!

So why would anyone buy a magazine released at least 1-2 months afterwards with delayed and limited coverage of what they are interested in? 

They don't. And they aren't.

So the magazine companies are selling up, amalgamating multiple titles into one as readership and revenue from ad companies plummets, and then closing them down and disappearing. 

Quietly up until ten years ago, but much more rapidly in recent years. It is a generational shift.

This situation in 2025 is VERY different to what used to happen with magazines covering obsolete computer and console platforms. 

In those eras in the 1980's and 1990's, when the platforms life came to an end, the specialist magazine closed as people moved on to newer platforms, with new magazines to cover them. For example: OS/2, Amstrad, C64, Atari ST and Amiga users moved on to Windows, Mac and Linux magazines.


Web forums were in their infancy in the mid-late 1990's - mostly places like usenet - and there was no YouTube, no Facebook, no Twitch, no Steam, no Discord, no WhatsApp. No DLC, no "fremium" games, no micro-transactions in games to progress, no games dependent on online internet servers to run. Operating system patches and games were actually finished and tested fully internally before they were released to the public, back when Kickstarters, Early access, DevOps and Agile development processes didn't exist. 

Yikes, I feel much older after typing all that.

Magazines were how we found out about what was happening in the world of tech, and we trusted their reviewers to give us the scoop on whether a piece of hardware, system, game or application was worth getting or not.

Now in 2025, this is not happening with current computer and console platforms. The platforms are not obsolete yet, but the magazines are still gone - even the magazines that are available in Digital form on tablets and smartphones for many years!

Where is "Official Nintendo magazine", "Official Xbox magazine", "Official Playstation magazine", "PC Format", "Official Windows magazine", or MacWorld to cover current developments for current platforms in 2025? 

They don't exist. They are all gone. Years ago. Did you notice? Possibly not.

Young gamers were the first to move away from magazines and now almost everyone has, for the reasons I showed with Hollow knight Silksong example earlier.

Specialist platform magazines are also quietly disappearing. 

I saw Computer Music magazine, Linux Format, 3D World, Australian MacWorld and MacUser have also now closed.

Multi-format magazines are also mostly gone in the last ten years - C&VG, Electronics Gaming Monthly, Game Informer, Megazone, Games(tm), Games Master and many others. 


Specialist magazines also got the axe. None of the magazines below is still around as a physical printed magazine today (except PC Pro).


Commodore magazines are mostly long gone, but already I covered in a previous blog post about Amiga magazines from 1985 to 2022, and their amazing continued run despite the decimation of computer magazines elsewhere around the world. Please read that article for more detail on Amiga magazines!

Here are some of the older Amiga and Commodore magazines (definitely not all of them - see my blog post for more details




So what is left?

"Edge" magazine is one of the few multi-format magazines to still survive in 2025 - but seriously, take a look at the tiny thin size and page count of it. Other US and UK specialist magazines such as "PC Pro" and "Admin Network & Security" magazine are also still around in 2025. There are probably others that I can't get here in Australia, and I am only looking at English language magazines.

I bought Retro Gamer and PC Pro latest issues from the newsagent here in September 2025 (note we get magazines one or two months later than they are released in the UK/US. 

Ironically PC Pro magazine this month is running a feature about 30th anniversary of Windows 95 in 2025! :-)

Some Retro related magazines like Retro Gamer, recent new specialist Retro computer/console related magazines like Amiga Addict, re-started Zzap 64/Amiga, Boing, Amiga Future, Freeze64, K&A Plus, and similar have also survived. 

Amongst the negativity, it's good to see there are several Amiga and C64 magazines are still available in 2025!

This I believe is because there is still some new software and hardware released for the C64 and Amiga, and an entire generation keen to learn more about their childhood computing/console history from Retro Gamer. 


There are also other old magazines like Compute's Gazette, Crash and Sega Force that have been resurrected under new owners in 2025 with new issues being released for the Retro computing/gaming community.

Luckily there are plenty of remaining developers and company executives still around to tell those stories as exclusives to those magazines, and AmigaOS continues to be developed in 2025 with new games also! 


I am glad this type of magazine is still around as I enjoy these too, but it is generational. Buy them while you can!

The next generation sadly couldn't care less about magazines or physical box classic game content. They seem totally engrossed with digital game licensed (with DLC upsell) gaming consoles, smartphones and tablets. This is when they are not live streaming or sharing snapchat, telegram, instagram, YouTube, Kick and Twitch content to their online friends and discussing in real time via Discord, etc. 

This is not limited to the home either. IRL (In Real Life) live streaming, emojis and chat are replacing magazines, real conversations and text for a new generation. 

Next generation adults are now watching YouTube shorts and Tik Tok videos - they last 1 minute or less. Their attention span has narrowed for whatever reason, and the need for companies to adapt ads to get eyeballs onto sponsored content to make money still rolls on without magazines. 

Content quality and quantity has consequently reduced in favour of shoddy clickbait, constant pestering for subscriptions and likes, and deliberate drawing out videos to meet minimum eyeball viewing time statistics for payments from platforms like YouTube. 

You probably know the sort of thing. 

Terrible "YouTube watch party live streams", YouTube videos reviewing of other people's popular videos, Unboxing videos, AI generated artwork, AI voice overs and AI generated videos are being released for a generation too lazy or not willing to spend the time to create their own content, all to make a quick buck. 

How many AI generated videos do you watch and learn something useful from?

Detailed quality reviews (blog or video) are rapidly becoming a thing of the past - except on my Epsilon's World blog of course :-) 

All of my content is written 100% by me and all photos and screenshots taken by me - no AI generation tools, or image perfecting processing used. I bought everything myself with my own money from working full time - no patreon money, kickstarters or shady pre-order schemes. And I make no money from it - I do this because I love it. I must be crazy.

Is this change a bad thing? I think you can be the judge of that. 

Given the situation, I decided to get a selection of these closed down computer/console magazines that people are chucking out while there are some still to be had. You have already seen some of them earlier in this post.

For me, particularly sad is the death of nearly all local Australian magazine content. No one talks much about Australian magazines, so I will!


Australia used to have so many different computer/console related magazines on the shelves. Above and below is a sample - a number of US/UK "official" computer and console magazines also had dedicated Australian versions with their own local content mixed in:

Atomic PC was a great Australian PC gaming hardware and software magazine that sadly closed in 2012 - the photo of Atomic magazine with the :-( at the top of this blog post was their last issue.

Australian PC User magazine was around for years (since 1990) before being rebranded in 2012 into Tech Life magazine, which was itself finally discontinued in 2022.

Hyper magazine was a popular local multi-format gaming magazine that lasted from 1993 until it stopped 26 years later in 2019.

Official Nintendo Magazine, Official Windows magazine, Official Playstation magazine (later rebranded to Play), Game Informer, Australian Game Pro, and MacWorld Australia (1985-2018) were local licensed versions of the US/UK original magazines with local Australian content added. All are now discontinued.
 
We also had older Australian magazine titles like Your Computer (1981-1997), Megazone (1988-1995), OZ Amiga (1991-1992), Australian Commodore & Amiga Review (1996), and Professional Amiga User (1990-1992)

With a few exceptions like PC PowerPlay and Australian Personal Computer (APC), there are basically no other locally produced Australian computer magazines left in 2025. 

Note: Silicon Chip is an electronics magazine, before someone local points it out - I know. Also, JB Hifi's Stacked "magazine" is not a magazine - just a long form advertisement for all their products dressed up as a "magazine".

If I missed any other local Australian computer/console magazines still sold as physical magazines in 2025, please let me know! 

I bought both those Australian produced magazines below in September 2025 - APC has been released every month since 1980 - it's now 45 years old! PC Powerplay magazine has been released since 1996, so next year will be 30 years!

I paint a bleak picture about magazines future in 2025 because it is bleak. Very.

I am glad to see that Australian government is working to preserve copies of Australian produced computer magazines so they will not be lost forever as the world moves on.

I openly wonder how will content created on Discord and other walled garden social media applications be preserved in the future after they are inevitably discontinued and their supporting servers turned off?

For now sadly, the magazine as you and I know it, is dying. Forever. I believe it will not return once it is gone.

In ten years, I predict no one will be able to buy a magazine in a newsagent - they simply won't exist. 

Your children's kids/grand kids will grow up not even knowing what a magazine is, the same way as your kids don't know what a floppy disk, DAT tape, Minidisc, cassette or Iomega zip disk is today.

Technology moves on. People move on. Not all progress is good progress, but it is what it is. 

While we older people may wipe away a tear, I assure you the next generation is losing no sleep over the quiet death of magazines in 2025.

So here on my blog I wanted to show and preserve a small piece of what are wonderful memories for me - the humble and long lasting computer and console magazine. 

You can also read more detailed videogame magazine history on the very excellent Forgotten Worlds website. Many scanned collections of these old magazines are available on archive.org and elsewhere on the internet if you want to read them without further filling your house or apartment with old magazines!

I have a special thanks to everyone who has ever worked on, or written an article for, any computer or console magazine in any era. 

Especially I want to acknowledge those still creating magazines and content in 2025 for the tiny remaining audience. I do my best within my financial means to support those who continue to produce magazine content in a format that is now considered "old fashioned and obsolete".  

Like most others, in 2025 I have embraced the new tech as well, but I love magazines still - the fact I kept so many old magazines to remind me of that era, and still buy 2025 new release magazines from overseas and occasional issues of local magazines should hopefully prove that!


Tuesday, August 5, 2025

Evercade Super Pocket has arrived!

Ah, the Evercade. A system I thought I would never buy - so why did I get one?

Well, as it turns out - I judged it prematurely when it was released originally.

For years I was of the opinion the Evercade is a system that was cynically cashing in on the Retro wave - re-releasing games most Retro computer fans already own (or have in an emulator), as a physical cartridge product for profit.

The Evercade system itself (console or handheld version) feeds the cartridge image into the emulator, which of course you could download and run on your computer for free.

Or if you already have a portable handheld that runs RetroArch or similar (eg. Analogue Pocket), you can have the equivalent game setup as the Evercade handheld. Download all the game roms onto a MicroSD card - job done. 

BTW, I do know the Analogue Pocket supports real original cartridges for Gameboy / GBA/ Lynx/ Game Gear - I covered it in a lot of detail here if you want to learn more about the Analogue Pocket.

So again, why would you get this Evercade system? 

Well, there are systems like the C64 which do not currently work well with emulation on portable handhelds like the Analogue Pocket. The Evercade provides a way to play the C64 titles in a simple plug and go fashion.

In addition, downloading the old retro games into emulators on computers or handhelds is a dubious legal area, with many classic games still owned by still active companies. It is easy for people to think the retro system software is ALL "abandonware" because the current owners didn't re-release them yet, or no one has been sued for downloading them for free so far. That situation could change very quickly.

For example, anyone who tried to do this with Nintendo titles or developed emulators for their more recent Nintendo DS/Switch systems would likely know that Nintendo do care a lot about all their historical and current intellectual property (games and systems) and actively work to protect their copyright. 

Whether you agree with Nintendo doing this or not is irrelevant - they own their software and system designs, and it's their choice when and how they release them. 

Indeed, Nintendo have released most of their most well known classic systems and titles globally in recent years. eg. physical SNES/NES Mini/Game & Watch system releases and via emulation with an annual subscription model to play Gameboy/NES/SNES/Nintendo64 games on Nintendo Switch, Wii U, etc. 

Buying the licenses to own and play the games legally (from the current owners of them) is required for people who don't own the original games and systems. Otherwise you are breaking the law. 

I know some people don't care about this at all, hate being lectured, and will download all the software for all the systems for free anyway, as a "up yours" to the world that they won't pay for anything. The Evercade is clearly not for you - feel free to scroll on as there are no links to copyright software to download for free here.

Creators of any software, music and videos should be paid fairly for their hard work if you want to have it - otherwise there will be no new releases to enjoy in the future. Anyone who reads my blog regularly knows that I believe this very strongly. 

That said, people who already paid for and own the original retro games would probably feel it is their right to download titles they already own as a "backup" to run on modern emulators. This is a grey area as software licensing has changed a lot in the last 30 years - the right to "backup" may not apply to games still owned by active companies in your country if they have rescinded those rights in more modern licensing agreements covering their copyrighted software. EA, yes, I am looking at you. 

I personally believe the Evercade is not really targeted at people who still own the original systems and games. 

What pushed me over the line to get an Evercade is the upcoming release of Roguecraft DX and the recently released Goodboy Galaxy and Fully Void games as new physical game releases for Evercade.

These games are newly developed games, not re-released 30 year old+ retro games.

Some of these games may be made for retro platforms - Amiga (Roguecraft) and GameBoy Advance (Goodboy Galaxy), but the Roguecraft DX release has extra content not in the Amiga version, and the Goodboy Galaxy has not yet had a physical release (although yes, I know one is coming for GBA but it is crazily expensive). Fully Void is a full new release game for the Evercade!

The Evercade also bridges multiple eras on the same cartridge, with games covering 8 bit, 16bit, and 32 bit eras. You can run Tomb Raider for Playstation, Goodboy Galaxy for GBA, Supercycle on C64, Sega Master system, Mega Drive and other systems too.

With Evercade, there is no setup of emulators needed - no tracking down questionable rom and game files from dubious sources. No editing config files in complex folder structures on a MicroSD. Just simple plug in the cartridge and go gameplay - either portable handheld or a console version using your TV at home, take your pick. As it should be.

The cartridges often have games for different systems on the same cartridge. This means it quickly switches from one system to another to play each one! It is important to be aware of this point when choosing which cartridges to buy.  

For example, The Bitmap Brothers Volume 1 cartridge has classics like Speedball, Speedball 2 and Xenon 2. But none of them is the Amiga version, which is of course the best version of those particular games. You get the (IMHO) lesser ports that were released for the Sega Master system and Mega Drive instead. Caveat Emptor!

Bitmap Brothers Volume 2 games (Cadaver, Gods, Magic pockets, Z) includes the great and well known Amiga versions. Z version is the one released on Playstation 1. 

Team 17 Collection 1 is all Amiga titles (10 of them!). Surprise Surprise, I bought both of them.


The games for Evercade cost around AUD$39 if they are still in stock. Some compilations cost a little bit more than that. 

Out of stock games for Evercade fetch silly money on Ebay - my advice is don't reward the scalpers. Buy the game in stock for the fair price asked, and keep an eye on the upcoming release schedule so you don't miss out on games you want!


For that you get a physical release box with printed manual and professional cartridge.


There is a definite satisfaction in knowing that some of the money spent is going to the developers of the games in one form or another. (yes I know sometimes it is just the company but you now legally have it)

This is not happening if you decide to download the titles from the internet and run in an emulator...


The cartridges are surprisingly larger than I expected - I guess I got used to Nintendo Switch and PS Vita cartridges in recent times, which are smaller than a normal SD Card.

These cartridges are halfway between a Gameboy Advance and Gameboy original cartridge in size.



For me, I wanted to keep this system inexpensive. Currently (as I write this) the Evercade portable handheld is out of stock in Australia and elsewhere as a new model is coming out soon. 

The Evercade Super Pocket handheld is available locally in Australia, and cost just under AUD$100 to buy from Target online.

There are a few different version of the Super Pocket handheld, each are themed differently and include different games with it. I chose the Atari version, since it was the only one in stock as I write this. So I suppose you could say I didn't choose, it chose me. :-)

It arrived promptly at home:


The system I bought includes 50 Atari games, some Atari Arcade games, some Atari 2600/7800 games, and some Atari Lynx games.


When I compare this Evercade Super Pocket to the Analogue Pocket, this was a bargain. The Pocket was seriously expensive, I also had to pay ridiculous GST + import processing fees for it, and no games were included with it. 

Around AUD$100 is the price you would expect to pay in 2025 for a bit of portable retro gaming fun.


Inside the box is the Super Pocket handheld, a USB-C cable (no charger) and a promo leaflet for some of the many cartridges already released for the Evercade system.

The fact that over 40 cartridges have already been released is impressive, and that more are on the way over the rest of 2025 is also good news.

I have my order in for Roguecraft DX, due sometime in August.

The handheld is very plastic, which makes sense given it is a cheap handheld. It has the usual D pad, Select, Stsrt, Menu and A,B,X,Y buttons.


At the bottom of the unit is the headphone jack, USB-C for charging, and the slide power on/off button:


On the rear of the unit is the volume up/down, cartridge slot, and four buttons for newer games that need and use the additional buttons. They are comfortable to reach when using the handheld.


I don't know if it is just me, but I find the cartridges hard to remove. There is a depression in the cartridge to push on to remove it, but I find I need to get my nails in the bottom where the cartridge meets the body to push it out.


Perhaps with repeated removal/insertions it will become easier? #firstworldproblems


I charged the unit up, and then turned on. Easy to get going - set the language, accept the terms and conditions (yeah, umm, does anyone read these?) and then it proceeds to the main menu:


I am guessing there is probably a firmware update for this system (after all, they all have them these days), but I decided not to bother for now. Let's use it the way handhelds used to be used. Plug in and go.


The system launches straight into the Atari games on the Super Pocket. If you press the Menu button you can return to the main menu to select to boot the cartridge inserted and change display settings to your liking.


The games are tiled for selection, with the original system displayed in the bottom right corner of each game title image. I spotted Checkered Flag for Atari Lynx is on there, so naturally I started with that!


I used to own an Atari Lynx in the 1990's and this was a game I played quite a lot on it.


The display is clear and easy to use. I have no complaints.


The controls work well in game - at least for this game!


The game itself runs perfectly, with no slowdowns or graphic glitching - which is great.

You can press the Menu button at any time to access a menu that allows you to save the game state - very handy when on the go. Most of these older games didn't have a save game feature, so this makes the games much easier to play and continue where you left off. Perfect for portable use.


If you are into scan lines and retro feel, you can adjust the display settings accordingly from the menu options:


Personally, I thought CRT displays for computers sucked in the 1980's and 1990's. They were noisy, bad for your eyes, tiny and rounded edged displays, unless you had a high end one. Very few people did have a high end one at that time - I certainly didn't. 

As the screens got older in the late 1990's, I had noisy flyback transformers in my Commodore monitors that emitted a seriously irritating high pitched squeal every time you turned it on until you turned it off again. I lack the skills to repair CRT displays.

I invested in VGA/AV scandoublers and migrated to TFT screens in the early 2000's and got rid of almost all my CRT screens. I have only one CRT display today - the Triple-sync monitor for the FM Towns, as there is no way to replace it (yet) with a TFT screen - these screens only support two of the three resolutions the FM towns uses.

I know these days retro fans buy high end Bang & Olufsen, Sony PVM, WEGA and Trinitron CRT displays and TV's to get their retro fix because these models were the best of the bunch. 

I don't miss those screens at all. The larger displays were VERY heavy, bulky, and need adjustments made regularly so the picture displays correctly. 


Handheld displays of that era were also impossible to read, grainy and low resolution. I remember buying magnifying attachments and lights for the Gameboy and original Gameboy Color just to be able to see the display. The display on the Gameboy original especially was so bad - when you played scrolling shooting or platform run and gun games it was so hard to look at - so blurry. 

Nowadays people spend a fortune replacing the original handheld screens (like the Atari Lynx, Game Gear and Gameboy) with modern IPS displays to make the old systems playable. Good luck to you if you are one of those people - I have no time or the necessary soldering skills for that!

I have no interest in reliving that aspect of 1990's gaming - the old screens and displays were the limits of technology at the time and we had no choice but to live with it back then. The CRT may make old system games "look better" due to their low resolution, but these old displays just suck compared to what we have today, and in my view should be left in the past. There is a reason no one makes CRT displays anymore - no one wants them. Supply and demand. 


In my view, I  think the Checkmate Display nicely fills this niche for those who want a new 4:3 modern display functionality that still works and looks good with the old tech.

That said, if you still have the old screens and still enjoy using them - great, please enjoy them! We are not all the same - that is just my opinion.


It is pleasing that the Atari arcade games are included with the Super Pocket - Super breakout anyone?



Personally I would have included the Arcade version of Tempest, rather than then clearly inferior Atari 2600 version.

Maybe there are licensing reasons for some of the game platform choices for the Evercade. I don't know. But it seems clear to me that you would choose the best version of whatever the title is for release.

It is a big potential let down for customers to buy a cartridge thinking it has their favourite game and then find out it is the worst version released of that game.

Check carefully which versions are included on the cartridge before you buy it.

As mentioned earlier, you can access the main menu of the Evercade from the menu options button. This allows you to choose "Evercade" to boot from the cartridge inserted in the handheld rather than the Atari games included on the Handheld.


The settings are also available here, which allows you to turn down the volume of the default background music in the menus. I quickly did this to turn it off.



I put in the Goodboy Galaxy cartridge to try out - it also includes another 8 bit puzzle game called Witch N Wiz. 



Goodboy Galaxy is an awesome game, and it was worth every penny.


An exploratory platform game, you get new tasks to do to move forward, and ultimately get to explore other worlds once you get the spare parts to repair your ship.



The game is easy to get into, the music and graphics are great:


Time to take off and go to the next planet:


If you are curious about the photo backdrop, I am quite a fan of watching live streamers playing the game called "Among Us", and I picked up the last very warm Among Us blanket from developer Innersloth before they recently shuttered their online store. 

Keeps me nice and warm in the lounge room in winter (it is winter now in Australia) while watching TV, or playing the Evercade handheld! :-)


You also collect Friendship cards as you do tasks for people along the way. I really got into this game.


The other game on the cartridge is Witch N Wiz, a C64 8 bit puzzle game.


Moving to the Bitmap Brothers Collection 2 cartridge next, I can enjoy some of their classic Amiga games on the Evercade Super pocket handheld - Cadaver, Gods, Magic Pockets, and Chaos Engine 2:


As above, you can see Z for Playstation 1 is also included on the cartridge. The rest are all Amiga games.



I quickly got into playing Gods and Magic Pockets - both run perfectly, with all the original music intact (yes, I am still upset the remastered version of Gods released for PC on Steam and Switch didn't include the original music).



BTW I didn't know that Magic Pockets was finally released on the Mega Drive recently

I do of course prefer and love the original Amiga classic version provided on this cartridge, with the classic Betty Boo "Doin' the Do" soundtrack:



I hope this has given you some insight into the world of Evercade. I am personally glad to own a Evercade Super Pocket and look forward to Roguecraft DX and Fully Void when they arrive!

In the meantime I have a few other cartridges to enjoy now too. So if you'll excuse me I will go and play a bit more of Goodboy Galaxy now :-)