Showing posts with label sega. Show all posts
Showing posts with label sega. Show all posts

Friday, September 12, 2025

The sad quiet death of computer and console magazines

Have you been to your local newsagent to buy a magazine recently? No?

You would be quite surprised if you went to one ten years ago, and then went to a newsagent these days (assuming it is still open for business). So many have closed in recent years.


This is the "Computer magazine section" in a local newsagent here in Australia in September 2025.


Most Newsagents I have seen in Australia now sell loads of stationery, occasion cards, act as agents for selling Lotto tickets, and do work under contract as agents for delivery/shipping companies (eg. Australia Post, DHL, UPS and others).

The newsagent shops in Australia are often full of undelivered packages, cluttering up the remaining tiny magazine display space which is always empty of people. Birthday/occasion cards dominate the previously full magazine display stands. 

The lines of people in the newsagent you see sometimes are for the post office delivery collection and for buying Lotto tickets...

The reality is that in 2025 very few people are still buying magazines from newsagents. In Adelaide's Central Business District (CBD), all but one newsagent in Rundle Mall have already shut down. 

I visited that newsagent in the city last weekend. They have a slightly larger selection of magazines than my local, but still very small indeed, with many copies of the same magazine across multiple locations to fill it out, as below:

So where has the magazine audience gone?

These days, on the internet you can see everything you ever wanted to know about pretty much any topic. 

Any new or old computer or console, any new or old game, application, tool or device. Read or view in real time - from the comfort of your smartphone or tablet.

Just search for and watch a short video on YouTube (as below), or watch development of new games live on Twitch, or read detailed posts about newly released devices on a blog. 


Such content is created within a few hours of a product release anywhere in the world. 

We get notified on our smartphones and tablets that something has happened and we can check it out, or use an AI tool to summarise it if we are too lazy or time poor to watch 5-10 minutes of content.

I can also watch short review or full long play videos online of any game ever made that I want to play. For any platform, current or old.

If that is not enough, I can watch popular streamers live playing these games and talk directly with developers who are often present on popular streams to gauge real time feedback and suggestions. I can save the videos to my smartphone or tablet device to watch later on a plane or train trip.

Take, for example, the latest release Hollow Knight: Silksong game on console (Switch 1/2) and Steam (PC/Mac/Linux) this past week. 


This game is made by talented local Adelaide developers Team Cherry over the past 7 years. 

First, let's check out YouTube and Twitch - Hollow Knight Silksong full and quick reviews, play throughs and live streams - huge quantities of instant content for you to consume...5.6 million people watched the release trailer alone!


You can see exactly what the game looks like and plays like - you don't need to rely on the reviewer - you can see it, and hear for yourself without buying it. 

I can do a quick search on Facebook, which has plenty of videos showing the game, and feedback to read.


Using Twitch (shown below), YouTube live or Kick, you can watch many people playing the game all around the world in real time and in your local language. 

You can ask questions in chat in real time too, to make the decision to buy it or not even easier - over 8,000 people are watching just one Twitch streamer in real time playing Hollow Knight Silksong during my lunch time Adelaide time (in the screenshot below):

In addition, you can debate Hollow Knight Silksong news items, product reviews or stories in real time with your similarly minded colleagues on Discord, Facebook, WhatsApp, BlueSky, X, Telegram, Tik Tok, YouTube, Line, Web forums or other social media platforms. 

Great game by the way, and I bought it on Steam. Sadly no physical box release yet.

I am so glad to see local game dev alive and well in Adelaide in 2025.

Continuing this example, you can get feedback from developers who worked on it directly or other knowledgable game players via the official Hollow Knight Discord channel. 

Discord channels have different sections for different topics, sort of like a web forum website but much more interactive between the users and in real time. Voice channels are also setup and available for active discussion about the game in real time.

As I screenshotted the discord channel below, note at the top of the right pane that there are over 55,000 people online at lunch time on a Tuesday in the official Hollow Knight Discord channel - just for this one game! 

*This* is where all the magazine audience has gone.


Would you write an email for a future Magazine letters page asking for help to get an answer in a few months. Why bother, when you can get an instant answer in Discord, watch a long play in YouTube or watch full review and play through in realtime with all tips and tricks shown!

So why would anyone buy a magazine released at least 1-2 months afterwards with delayed and limited coverage of what they are interested in? 

They don't. And they aren't.

So the magazine companies are selling up, amalgamating multiple titles into one as readership and revenue from ad companies plummets, and then closing them down and disappearing. 

Quietly up until ten years ago, but much more rapidly in recent years. It is a generational shift.

This situation in 2025 is VERY different to what used to happen with magazines covering obsolete computer and console platforms. 

In those eras in the 1980's and 1990's, when the platforms life came to an end, the specialist magazine closed as people moved on to newer platforms, with new magazines to cover them. For example: OS/2, Amstrad, C64, Atari ST and Amiga users moved on to Windows, Mac and Linux magazines.


Web forums were in their infancy in the mid-late 1990's - mostly places like usenet - and there was no YouTube, no Facebook, no Twitch, no Steam, no Discord, no WhatsApp. No DLC, no "fremium" games, no micro-transactions in games to progress, no games dependent on online internet servers to run. Operating system patches and games were actually finished and tested fully internally before they were released to the public, back when Kickstarters, Early access, DevOps and Agile development processes didn't exist. 

Yikes, I feel much older after typing all that.

Magazines were how we found out about what was happening in the world of tech, and we trusted their reviewers to give us the scoop on whether a piece of hardware, system, game or application was worth getting or not.

Now in 2025, this is not happening with current computer and console platforms. The platforms are not obsolete yet, but the magazines are still gone - even the magazines that are available in Digital form on tablets and smartphones for many years!

Where is "Official Nintendo magazine", "Official Xbox magazine", "Official Playstation magazine", "PC Format", "Official Windows magazine", or MacWorld to cover current developments for current platforms in 2025? 

They don't exist. They are all gone. Years ago. Did you notice? Possibly not.

Young gamers were the first to move away from magazines and now almost everyone has, for the reasons I showed with Hollow knight Silksong example earlier.

Specialist platform magazines are also quietly disappearing. 

I saw Computer Music magazine, Linux Format, 3D World, Australian MacWorld and MacUser have also now closed.

Multi-format magazines are also mostly gone in the last ten years - C&VG, Electronics Gaming Monthly, Game Informer, Megazone, Games(tm), Games Master and many others. 


Specialist magazines also got the axe. None of the magazines below is still around as a physical printed magazine today (except PC Pro).


Commodore magazines are mostly long gone, but already I covered in a previous blog post about Amiga magazines from 1985 to 2022, and their amazing continued run despite the decimation of computer magazines elsewhere around the world. Please read that article for more detail on Amiga magazines!

Here are some of the older Amiga and Commodore magazines (definitely not all of them - see my blog post for more details




So what is left?

"Edge" magazine is one of the few multi-format magazines to still survive in 2025 - but seriously, take a look at the tiny thin size and page count of it. Other US and UK specialist magazines such as "PC Pro" and "Admin Network & Security" magazine are also still around in 2025. There are probably others that I can't get here in Australia, and I am only looking at English language magazines.

I bought Retro Gamer and PC Pro latest issues from the newsagent here in September 2025 (note we get magazines one or two months later than they are released in the UK/US. 

Ironically PC Pro magazine this month is running a feature about 30th anniversary of Windows 95 in 2025! :-)

Some Retro related magazines like Retro Gamer, recent new specialist Retro computer/console related magazines like Amiga Addict, re-started Zzap 64/Amiga, Boing, Amiga Future, Freeze64, K&A Plus, and similar have also survived. 

Amongst the negativity, it's good to see there are several Amiga and C64 magazines are still available in 2025!

This I believe is because there is still some new software and hardware released for the C64 and Amiga, and an entire generation keen to learn more about their childhood computing/console history from Retro Gamer. 


There are also other old magazines like Compute's Gazette, Crash and Sega Force that have been resurrected under new owners in 2025 with new issues being released for the Retro computing/gaming community.

Luckily there are plenty of remaining developers and company executives still around to tell those stories as exclusives to those magazines, and AmigaOS continues to be developed in 2025 with new games also! 


I am glad this type of magazine is still around as I enjoy these too, but it is generational. Buy them while you can!

The next generation sadly couldn't care less about magazines or physical box classic game content. They seem totally engrossed with digital game licensed (with DLC upsell) gaming consoles, smartphones and tablets. This is when they are not live streaming or sharing snapchat, telegram, instagram, YouTube, Kick and Twitch content to their online friends and discussing in real time via Discord, etc. 

This is not limited to the home either. IRL (In Real Life) live streaming, emojis and chat are replacing magazines, real conversations and text for a new generation. 

Next generation adults are now watching YouTube shorts and Tik Tok videos - they last 1 minute or less. Their attention span has narrowed for whatever reason, and the need for companies to adapt ads to get eyeballs onto sponsored content to make money still rolls on without magazines. 

Content quality and quantity has consequently reduced in favour of shoddy clickbait, constant pestering for subscriptions and likes, and deliberate drawing out videos to meet minimum eyeball viewing time statistics for payments from platforms like YouTube. 

You probably know the sort of thing. 

Terrible "YouTube watch party live streams", YouTube videos reviewing of other people's popular videos, Unboxing videos, AI generated artwork, AI voice overs and AI generated videos are being released for a generation too lazy or not willing to spend the time to create their own content, all to make a quick buck. 

How many AI generated videos do you watch and learn something useful from?

Detailed quality reviews (blog or video) are rapidly becoming a thing of the past - except on my Epsilon's World blog of course :-) 

All of my content is written 100% by me and all photos and screenshots taken by me - no AI generation tools, or image perfecting processing used. I bought everything myself with my own money from working full time - no patreon money, kickstarters or shady pre-order schemes. And I make no money from it - I do this because I love it. I must be crazy.

Is this change a bad thing? I think you can be the judge of that. 

Given the situation, I decided to get a selection of these closed down computer/console magazines that people are chucking out while there are some still to be had. You have already seen some of them earlier in this post.

For me, particularly sad is the death of nearly all local Australian magazine content. No one talks much about Australian magazines, so I will!


Australia used to have so many different computer/console related magazines on the shelves. Above and below is a sample - a number of US/UK "official" computer and console magazines also had dedicated Australian versions with their own local content mixed in:

Atomic PC was a great Australian PC gaming hardware and software magazine that sadly closed in 2012 - the photo of Atomic magazine with the :-( at the top of this blog post was their last issue.

Australian PC User magazine was around for years (since 1990) before being rebranded in 2012 into Tech Life magazine, which was itself finally discontinued in 2022.

Hyper magazine was a popular local multi-format gaming magazine that lasted from 1993 until it stopped 26 years later in 2019.

Official Nintendo Magazine, Official Windows magazine, Official Playstation magazine (later rebranded to Play), Game Informer, Australian Game Pro, and MacWorld Australia (1985-2018) were local licensed versions of the US/UK original magazines with local Australian content added. All are now discontinued.
 
We also had older Australian magazine titles like Your Computer (1981-1997), Megazone (1988-1995), OZ Amiga (1991-1992), Australian Commodore & Amiga Review (1996), and Professional Amiga User (1990-1992)

With a few exceptions like PC PowerPlay and Australian Personal Computer (APC), there are basically no other locally produced Australian computer magazines left in 2025. 

Note: Silicon Chip is an electronics magazine, before someone local points it out - I know. Also, JB Hifi's Stacked "magazine" is not a magazine - just a long form advertisement for all their products dressed up as a "magazine".

If I missed any other local Australian computer/console magazines still sold as physical magazines in 2025, please let me know! 

I bought both those Australian produced magazines below in September 2025 - APC has been released every month since 1980 - it's now 45 years old! PC Powerplay magazine has been released since 1996, so next year will be 30 years!

I paint a bleak picture about magazines future in 2025 because it is bleak. Very.

I am glad to see that Australian government is working to preserve copies of Australian produced computer magazines so they will not be lost forever as the world moves on.

I openly wonder how will content created on Discord and other walled garden social media applications be preserved in the future after they are inevitably discontinued and their supporting servers turned off?

For now sadly, the magazine as you and I know it, is dying. Forever. I believe it will not return once it is gone.

In ten years, I predict no one will be able to buy a magazine in a newsagent - they simply won't exist. 

Your children's kids/grand kids will grow up not even knowing what a magazine is, the same way as your kids don't know what a floppy disk, DAT tape, Minidisc, cassette or Iomega zip disk is today.

Technology moves on. People move on. Not all progress is good progress, but it is what it is. 

While we older people may wipe away a tear, I assure you the next generation is losing no sleep over the quiet death of magazines in 2025.

So here on my blog I wanted to show and preserve a small piece of what are wonderful memories for me - the humble and long lasting computer and console magazine. 

You can also read more detailed videogame magazine history on the very excellent Forgotten Worlds website. Many scanned collections of these old magazines are available on archive.org and elsewhere on the internet if you want to read them without further filling your house or apartment with old magazines!

I have a special thanks to everyone who has ever worked on, or written an article for, any computer or console magazine in any era. 

Especially I want to acknowledge those still creating magazines and content in 2025 for the tiny remaining audience. I do my best within my financial means to support those who continue to produce magazine content in a format that is now considered "old fashioned and obsolete".  

Like most others, in 2025 I have embraced the new tech as well, but I love magazines still - the fact I kept so many old magazines to remind me of that era, and still buy 2025 new release magazines from overseas and occasional issues of local magazines should hopefully prove that!


Thursday, July 3, 2025

Sega Megadrive - what did I miss

 Back in my uni days, I moved away from my family who lived in Alice Springs. I moved to Adelaide by myself in 1994 to study and get my IT degree. 

I had an old second hand 386 PC my father organised for me to use. It was not the Amiga 2000 we had in Alice - which I wanted to keep.

With only money from a work experience job I did over the summer in Alice Springs before moving to Adelaide, money was very tight.

I missed my Amiga computer but there was no way to afford one, starting from over AUD$1200 at the time just for the A1200 system with no peripherals. 

I found out at that time about the number of Amiga titles that had been ported to the Sega Megadrive console.

The Megadrive was very cheap ($150) in comparison to the Amiga 1200/4000 for sale at the time in Australia. I decided to buy one, and a few Amiga games that were also on the Megadrive.

Ultimately later on I got a job to support myself while studying. I bought my Amiga 1200/030 system, and my Megadrive was given to my youngest brother to enjoy.

I was reflecting on this recently, and realised that there were a lot of exclusive game titles for the MegaDrive that I never got to try, some games I rented but never owned, and some newer homebrew titles and demo scene titles I also had never seen.

So I decided to buy a Sega Megadrive again! Luckily, these systems are inexpensive to buy, as so many of them were made - they are not rare, even in 2025.

The unit I bought was a stock Sega Megadrive II system, with AV output and two 6 buttons Sega branded controllers.


One of the gamepads seems to be for fighting games. Can't imagine I will get much use out of it though - I am not really into fighting games.



I also got 12 games included - ironically the system and games cost me AUD$150, the same as I paid back in 1994 for the system on it's own!

I remembered playing Desert Strike and Sonic 2 on the original system, so I was glad to get these straight away. There were a few games included I had never played before.


I chuckled a bit as I recall the Atari desperate patent lawsuits over the joystick ports used on the Megadrive...I often wonder would Commodore have survived these lawsuits? We'll never know.


So, I decided that I wanted to focus on getting games that were either exclusive, or not straight Amiga ports. I don't need to play essentially the same game on it.

I remember browsing Virgin Megastore back in 1994 in Adelaide, looking at the impressive new titles on the Megadrive that I couldn't afford. One of those games was Sub-Terrania. So logically, that was one of the first games I decided to buy.


The game is much harder than I remember it - I guess I am getting old. The graphics don't wow me the same way they did in 1994, but the game holds up well still in 2025.



I remember going to the video store (remember those?) to rent Megadrive games to play, since I couldn't afford to buy them.

I rented Ayrton Senna's Super Monaco GP II and Virtua Racing quite often. Virtua Racing was an amazing technical achievement on the Sega Megadrive. 


Neither game was released on the Amiga, so it is good to be able to enjoy them in 2025 on my new Megadrive.


Perhaps some people may wonder why I didn't get the "tower of power" setup. For those who don't know, the Megadrive had a CD expansion, a Master System converter, and a 32X expansion released in its lifetime.

The quality of the CD titles was low, and much like the Amiga CD32 consisted mainly of ports from the main system, with audio tracks or FMV sequences added - shovelware basically.

Very few titles took full advantaged of the CD storage, and it was a slow drive to load. 

The 32X is more interesting, being a cartridge based expansion adding more capabilities to the Megadrive, allowing games like Doom and better version of Virtua Racing to be released on it, but the prices for the unit and it's rare games in 2025 is insane.

 I decided to keep it simple and focus on what I was interested in - the games I missed out on, and the newer homebrew and demo scene.

Unlike collectors, I buy the games to PLAY. I don't buy them to sit on a shelf. I see no point in it.

I bought the titles I was interested in on cartridge that sold for a reasonable price. I had fun with that, and managed to get a lot of interesting games for the Megadrive:

Outrun 2019? Never heard of it before. Double clutch, Pagemaster, Dynamite Headdy and Flicky too. Never had Sonic 3D, Rolling Thunder 2, or any pinball titles either - now fixed!

I was glad to try out Earthworm Jim on the Megadrive finally - never owned it before - I rented it once back in the day. I hooked up the Megadrive temporarily to the Checkmate monitor to try it out on it - it looks great!




Personally I wish I had one more Checkmate screen, as this screen is needed for my Sony ES setup I covered in a previous post here. It would be perfect for connection to all the retro consoles and remake consoles I have in this area that currently share a HDMI screen with a selector. 


Sadly I had to return it there after testing it out with the Megadrive.

I researched and found some interesting newer homebrew titles for the Megadrive too - a number of them have gotten physical releases, like The Cursed Knight:



The packaging is very professionally done in the Megadrive style, and comes with a colour instruction manual and cartridge:


The game is good fun too, and worth trying out:




For running demo scene and homebrew titles without a physical cartridge release, I would obviously need an Everdrive. 

Everdrive is a special cartridge for the Megadrive that enables you to store the complete Megadrive collection on a MicroSD-Card inside the cartridge, and select and launch them from a menu.

I opted to buy the Everdrive Pro, as it supports running all region games, plus MegaCD and Master system titles via FPGA inside the cartridge. Note that it doesn't play 32X games without the 32X unit.


The Everdrive Pro means I didn't need to go crazy tracking down extremely rare and expensive titles. 


The menu looks the same as the Everdrive unit I used on my PC Engine.


As mentioned, having all the software on a single microSD-Card is just awesome - there are collections on archive.org if you go have a search...


You can also save games to the MicroSD, use cheats and customise settings per game.


Sonic 2 on Everdrive. Loving it. No more cartridge swaps.



I could also add a number of the demo scene titles released over the years for the Megadrive and enjoy them too:



Exploring the scene was fun - music for the Megadrive is not a patch on the Amiga, but graphically the scene artists have done a great job - Here is some screenshots from Titan's demo called Overdrive:






I have found it fun to explore the Megadrive scene again in 2025. I now have a setup to enjoy the best of the titles for the platform, and no longer feel I missed out on that era.




I found out you can even play Amiga music files (modules) on the Megadrive, thanks to the MDMOD player.



I hope this brief look at the Sega Megadrive in 2025 is interesting for you. This was an article I had on hold for quite a long time with everything that has happened in the past two months. I am glad to complete it finally and publish it!



I have a few more posts that have been on the shelf I hope to finish soon also. Thanks for your patience!

I also plan to do some more mucking around with my Amiga systems soon, so keep an eye out for another post then.