This is something I have never seen before - a new game in 2026 released simultaneously for Mega65, Gameboy Color and Amiga! Here is Roguecraft DX from Badger Punch Games!
Actually, Roguecraft DX was first released last year as a physical game cartridge release on Evercade, which I bought as a handheld system in 2025 - here is Roguecraft DX on running on my Evercade Super Pocket handheld:
If you are interested, you can see more about the Evercade system and it's games on my blog post here.
The DX version of Roguecraft has more levels and monsters, better graphics, an achievement system and more music than the original game. It is available to purchase from publisher Thalamus's itch.io page here.
I bought the original Roguecraft physical release for Amiga back in 2024. I showed it in this blog post here if you want read more (and see some other great Amiga releases too!)
I really enjoy this game on Evercade, so when they said they would be releasing it as a Mega65, Gameboy Color and Amiga version, I was very happy to buy them!
The physical box release for Amiga and Mega65 will come soon, but in the meantime I bought the electronic versions to try out.
I was especially interested in the Mega65 and Gameboy Color versions.
First, let's take a look at the Gameboy Color version, which is completely different to the other versions in that it is 2D rather than an isometric 3D dungeon crawler game.
I play Gameboy, Gameboy Color and Gameboy Advance physical games on my Analogue Pocket handheld which I picked up back in 2024 and covered in my blog here.
I also have a SD-CARD to Gameboy cartridge adapter for Gameboy Color, that allows me to load electronic releases like Roguecraft DX to play on it also.
I covered on this blog being able to play PC Engine Hu-Cards, Sega Gamegear and Neo Geo pocket cartridges on it also. I also use it to play Amiga games, Tamagotchi, Gamate, Wonderswan, and Commodore 16 games released on Gameboy too! You can read more about the Analogue Pocket handheld on my blog here and here.
Roguecraft DX on Gameboy color is closer in feel to the original Rogue 64 game that Roguecraft is derived from. I still play Rogue64 via it's physical cartridge release version on my C64 (and Mega65) even today, as I really enjoy that game as well!
You collect various potions, green is always to replenish your health. Blue and red vary in what they do each time you play.
The goal of each level is to find the key, and then the exit that the key unlocks to allow you to exit the level. Oh, and not to do while doing that.
There are many monster, which get harder as you get further in to the game. Treasure chests contains coins to boost your score, but some of the chests are actually monsters that attack you!
The exits for each level on the Gameboy color release are much more obvious, with steps leading down.
As you kill more monsters and progress, occasionally the monsters drop extra strength bonuses and health bonuses to collect. These boost the number of hits that it takes for you to be killed, and also your strength when fighting enemies - ie. it is easier to kill enemies with a higher strength level.
There is also occasional heart bonuses to restore health. These need to be used strategically as you will often find your health depletes after a particularly difficult series of monster encounters. Replenishing health when it is mostly full already is a waste - keep them for when you really need them.
Let's take a look at the Mega 65 release next.
The Mega65 version comes as a .d81 floppy disk image. I copied it to the MicroSD card I have in the external MicroSD slot. I can do a simple directory on the Mega65 to see the RC65v100.d81 floppy image.
I can load it from there too, but I want to write it out and run from the real internal 1581 floppy drive on the Mega 65. Why? Why not?
If you want to learn more about the Mega 65 computer (which you can still buy), I have some blog posts about it here, here and here!
I still use my Mega65 today, mainly enjoying the new C64 games releases on cartridge, as it is much easier to swap them around on the Mega65 than on the C64, where I have to pull out the 1541 Ultimate II cartridge and cables for the tape drive connector and floppy drive connector every time I want to use a physical cartridge in it.
The c64 core for the Mega 65 works really well now.
That said, the Mega65 is capable of so much more than just playing c64 titles. The Mega65 deserves more love in regards to new commercial releases in my opinion.
I previously bought Showdown65 and Hibernation1 as boxed physical commercial game releases for the Mega65.
But I have to say, Roguecraft DX for Mega65 is easily the best release for the Mega 65 so far, It is amazing.
I wanted to use it on real floppy disk though, because...why not?
That said, today I found an issue. I couldn't mount the floppy image to do this.
So, I had to prep another SD-Card. This process can be done easily from the early start menu on the Mega 65 by holding the Mega (ALT) key when you turn on the Mega 65 and select the SD-Card prep utility.
You need to prep the SD-Card this way to use on the Mega 65 - you can't just use an normal SD card as it is initially formatted.
This is a safety feature to avoid blocking your Mega 65 doing a FPGA core update...so the Mega65 prompts me below if I want to do this system transfer, which of course I do!
Using the Freezer mode, I can then mount the Roguecraft DX to the virtual floppy drive device 9.
I then use the Backup command on the Mega 65 to backup the virtual drive floppy image to a physical low density 3.5" floppy disk I put in the Mega 65 internal physical floppy drive.
I loaded up the game from floppy disk and the drive whirred into life.
Last, but not least is the Amiga version of Roguecraft DX.
There are some things I didn't expect with the Amiga version. First of all, there is no floppy disk version, unlike the Mega 65 version. Only a WHDLoad archive is supplied with the purchase.
The next surprise was the system requirements - it needs 2MB CHIP memory and 2MB of Fast memory.
It will not run on a stock Amiga 500. Normally 2MB chip memory means AGA Amigas, but it will work on an ECS Amiga, but it needs 2MB CHIP and additional 2MB fast memory to do so.
I also found the whdload image would not launch under AmigaOS 3.2 when using an RTG workbench. It froze on both ECS Amiga 2000 and AGA Amiga 4000T (both with 2MB chip and over 2MB fast). YMMV.
If I use early boot menu early startup and boot no start up, it works from there fine.
I tested on both Amiga 2000 and 4000T systems and Roguecraft DX looks and runs identically to the Evercade version. Makes sense since it is most likely the same version.
Instructions are accessible from the main menu and easy to follow:
Here are all the achievements you can unlock in the game:
But, despite that, I fight my way through the level, found the exit and just need to navigate one monster to get to the exit.
Roguecraft DX is a great game for Gameboy Color, Mega 65 and Amiga. Whichever version you get, if you like dungeon crawlers like this, you will love it.
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