Sunday, November 1, 2026

Use of AI in the Amiga and C64 Retro computing scene

 As I am sure you are aware, the use of AI tools has exploded in 2026. 

In the retro computing area, people are using it a lot to create code for software, make utilities, drivers, music, graphics and videos too.

It means that whole applications, games, drivers and graphics are being created with AI tools like Claude, ChatGPT, Suno, and many more tools.

For example, here is a game I downloaded this week to try on my Amiga 1200 system, called Sparkpaw: The Stormstone quest.

This game is clearly advertised as being 100% made with AI tools - the game code, music and graphics. 
Did the author actually "make it"? 

Hmm.  

Do the AI tools own the copyright, or the author?


The graphics and music are quite good actually. In fact, I am impressed with them.

The game plays well enough as a platform game, and as you can see, it is hard to fault how it looks - to be honest, it looks a lot better than many older platform games I have played on the Amiga:


I have my own opinions about the use of AI tools in creative fields, and I know it is a very passionate topic to discuss for the retro computing community also. I respect your right to your opinions - please respect my right to my opinions. Your opinion is as valid as mine. 

The other day I heard a song while playing Trackmania 2 Canyon online which I quite liked, and hadn't heard before. I found out the title and bought the song, which is called "Clock out" by MN Beats. 

You can listen to it here:

https://www.youtube.com/watch?v=uaz6sP3Juak

Later on I discovered the whole song had been written by an AI tool called Suno. 

Not a single note in the song has been created by a person directly - they used AI tools to do everything. Every instrument and voice is AI generated. Reading their Facebook page, they refer to it as "getting AI to do the heavy lifting in the creative process"...

I have always written my own music without AI. 

So, I am still not sure how I should feel about this. On the one side I feel anger that people "cut corners" on learning music theory and how to play musical instruments or produce music to commercial quality. I feel that they are "cheating" and not respecting the hard work of those who came before by doing the hard work to understand how to make great music.

At the same time, I appreciate (from my own experience using AI tools to create things for company use) that there is a lot of work to create the required prompts to make a seamlessly good sounding song using an AI tool. The work is not the same as genuine music creation however. I don't think I can treat the "artist" responsible for releasing a fully AI-generated song or software as an "artist" or "author". Do you?

The "talent" to create the right prompts in an AI tool (in order to create music people want to buy) is a hard one for me to feel good about, as a person who also writes their own music without such tools. Prompt engineering is a thing, and being good at it is the key to using AI tools effectively.

I like the song, but the fact that the whole song was created in full with an AI tool and not a real person doesn't sit well with me. I suspect many genuine musicians feel the same way. I am a strong supporter of musicians who create great music that I like. 

Take a listen to the song I linked above yourself and be honest with yourself - can you tell it was AI generated if I didn't tell you it was? I was fooled, and I like to think I can pick it - the same for AI generated graphics or videos. They are only getting better and harder to tell apart.

A developer explained AI tool use for code development to me like this recently. "If you have two ways to cross a city to get to your destination, an express train that you just get on, ride and it crosses it in 30 minutes straight to your destination with little effort, or walking across the city for the full day, which would you choose?"

Perhaps it is easier for some tasks, but AI tool use is clearly gutting the software development community, especially for games. Plenty of examples, like Australian Candy crush developer King apparently laying off 200 staff and replaced with AI. Electronic Arts being bought out recently with talk of AI first strategy to bring more profits. Ah, the magic word. I imagine the 20,000 staff folks let go at Microsoft, Meta and at Bioware in 2026 would not speak well of the AI tool use in development...

For the demoscene, AI use is generally viewed very negatively by that community, and for good reason. It goes against the very spirit of the demoscene itself. Where is the next generation of coders and developers going to come from?

Will games produced by different versions of Claude need to be categorised by version to be able to work out how well the AI generated result is? Will we have retro meetings where people demonstrate prompts and skills used to make demos and games produced under Claude sonnet versus whatever the latest build is in the future? Will Retro versions of AI generated content be interesting to anyone? 

Will anyone care about preserving fully AI generated games and software? Who gets the credit and copyright for authoring it? Is it owned by Claude, ChatGPT or the person/company who provided the prompt to make it? Who has the right to sell products fully generated by AI tools? If I generated an exact copy of a game, application or demo you generated with an AI tool fully, and sell it alongside, is that ok with you as the original "author"? Can you sue me for doing that?

This AI tool use is reflected in a real reduction of people wanting to enter IT or creative fields in the first place - people are scared their job will be replaced by AI. Why would anyone do an IT degree in 2026 beyond engineering, cybersecurity and AI focused areas? You would have to be mad to do software development - the future is uncertain as hell, with so many companies shedding software development staff left, right, and centre.

On the positive side of the AI tools use in retro computing in 2026, we are seeing an explosion in new software being released, both newly created software, and ports of applications and games that have never been ported to the platform before. 

The complexity of porting such software and lack of suitably knowledgable developers was the reason for the lack of ports of this software in the past, but thanks to AI tools we are now seeing this software being released!

A great example of this in recent times is Sonic the Hedgehog 2, is now available to play on your Amiga 1200! I never thought that would ever happen, and yet this week I was playing the full game at full speed on my Amiga 1200. They said it couldn't be done and yet here it is:

Ports of Arcade, PC, and other system games are also appearing rapidly on the Amiga in 2026 with the help of AI tools.  

Here is the recently released arcade port of Puzzle Bobble AGA: 


As another recent example, here is the X68000 system port of the arcade shooting game Cho Ren Sha on my Amiga 4000T.




Is it a bad thing that AI tools are used for this - software we probably would never have got on the system otherwise? Again, it is tough to answer that as we know the author didn't port it themselves - they got an AI tool to do all the actual work. 

Another example - I got Slicks N Slides, a game I used to play on MS-DOS in the 1990's, now available to play on my Amiga in 2026.


Loved this game on my old 386DX40 and later Pentium 200MMX under MS-DOS, and very glad to use my paid for registration key to unlock the full game on my Amiga 1200 in 2026!


Today I wanted to dig a little deeper into this use of AI in the retro computing area, to show just how widespread it is in 2026. 

I pass no judgement on people choosing to use AI tools to assist or fully generated AI to make software. As I said, it is difficult to balance the removal of actual hard work needed in the past to understand a hardware platform and programming language skills, graphics skills, and musical skills, against the fact that we now have more "new" software released for our Amiga and C64 systems in 2026 than anytime in the past twenty years!

I am focusing on the Amiga and C64 platforms, but of course it is happening across all retro computer platforms, retro gaming consoles, and modern computer and console platforms too.

As always, I didn't use AI tools to write this blog post, but as full disclosure I did use AI tools (specifically Claude), to review 4 years worth of released software across the internet (from 2022 to 2026) to understand the use of AI across that time and to provide the pie charts and bar graphs you will see below. Otherwise it would have taken months.

AI tools started being used mainstream from around 2022, but that use exploded in 2026 as people understand what they can be used for. This is why I focus to that period. This graph data only includes data collected up to 1st November 2026.

I won't bore you with the methods used by Claude to collate the data, but I will say that I got it to review the common file repositories like Aminet.net, os4depot.net, morphos-storage, AROS archives, itch.io, csdb.dk  and commercial releases on various Amiga and C64 focused web stores. I didn't include github as it was going to take too long to check the millions of projects on it. 

So, this data is not an exhaustive list or summary of all AI generated software released, and should not be treated as such. It is useful to see trends though.

In addition, I only classified something as using "AI tools" when the author explicitly mentioned it in the software release readme information. So I may be missing plenty of software where the authors chose not to disclose their AI tool use - I suspect this may be the tip of the iceberg...anyway.

First up, let's take a look at the Amiga scene. Specifically classic AmigaOS (v1.3-3.2), AmigaOS 4, MorphOS and AROS.


Software releases for the Amiga doubled between 2025 and 2026. DOUBLED!

Previous years 2022-2025 show a relatively flat release total, staying between 526 and 611 releases each year. In 2026 is 1300 releases! All Amiga platforms have seen a significant increase in new software, with Classic AmigaOS releases clearly the biggest increase.


12% of all Classic AmigaOS releases in 2026 have some kind of AI use. AmigaOS 4, MorphOS and AROS show significant increases also. 

For the 98 AI-assisted releases in 2026 so far that I found in my research, 77% was for Classic AmigaOS.



Breaking it down further, we can see the majority of this software is developed with AI tool assistance, not fully AI generated. Certainly in the Classic AmigaOS area, there are a number of software released that were fully created by AI tools - way higher than for the other platforms.


So, what AI tools are people using?

Well, Claude Code/Claude CoWork/Chat leads the way as the dominant tool used for AI development on Amiga with 46%:



So, what are people actually releasing when using AI tools on the Amiga. Personally, I find this result fascinating. 


On Classic AmigaOS, there is an even split across Games, Applications and Utilities. For AmigaOS 4, AROS and MorphOS, the number of releases using AI is much lower, so the distribution is perhaps less meaningful, but interesting still.

Let's dig into Classic AmigaOS software a little more using the Aminet repository, since we have more data to work with - this graph shows the breakdown of software type, and the percentage of fully AI generated versus AI-assisted releases - again, note that I could only get data where the author specified AI tool usage in their release notes:



The last thing to mention on the Classic AmigaOS side is that from the data collected, the AI tool usage is mostly used to build new Amiga software rather than ports. For AmigaOS 4 this is 50/50, which makes sense as that is what I have been seeing in the releases this year myself personally. 



Personally I feel I have missed a lot of AI toolset usage for AmigaOS 4, AROS and MorphOS here, as from my own experience I believe the use of AI tools for releases is more widespread than that in 2026, but as mentioned, I can only judge it as AI-assisted if the author explicitly stated it was used.

Including C64 releases in the data as well, the picture shifts dramatically. AI usage appears to be much higher in the C64 scene. In 2026, looking at 2026 releases on itch,.io for C64, nearly 50% of them used AI-assistance. On itch.io, most C64 releases are games, so that skews the numbers. 


You can see a much smaller percentage on CSDb.dk new productions, which include demoscene productions where AI use is strongly frowned upon by the community. 

So looking at the C64 releases on Itch.io with AI assistance used, the AI tool itself is being used for coding with 76% of software written with it. 54% of titles used AI tools for generating the graphics, and 37% for generating audio/music.


For CSDb, as below, most of the AI tool use is because of AI made games released on it (71%). 

I find it scary as a demoscene member, that the number of demos and intros with AI tool use on the C64 is not zero... that said it is only 8% of the titles released in 2026.



Anyway, my intention with showing this data was just because I was curious how AI tools are actually being used in the retro computing community in 2026, specifically on the Amiga and C64.

I hope this has been interesting and an eye-opener, as it definitely was for me.

On the subject of eye-openers, I also found out (while I was researching for this blog post) that my own blog contents from 2012 to 2026 has already been downloaded in full (as it is publicly available data) and that data taken by the generative AI tools on the internet - I confirmed all my posts and images are now potentially used to enrich generative AI tools responses without my permission. 

I am beyond angry that this is even allowed. 

Looking into it further in the past week or so, Common crawl (ccbot) is just one example of this activity.  I had no idea this was happening - apparently my copyright material is fair game as it is publicly available and not behind a paywall. Even if it is behind a paywall it seems that is no guarantee either.

As a result, I have excluded AI generative bots from my website (as much as blogger allows anyway), inserted copyright and no generative AI use notices into my website, including watermarking all future blog post images (no point with the old ones since the data has already been captured). Please respect my copyright over my blog text and images and ask for permission before using them.

If you own a blog or have a website with publicly visible content, be aware that not for profit companies have already collected all your text, videos and images, packaging it for "internet preservation", and their activities are partly funded by the AI companies like OpenAI and Anthropic. 

That data is then being taken by generative AI tools like ChatGPT and Claude to enhance their agent responses for anyone using their tools. So someone can then generate similar content using your copyright material as a base! This is a scary time to be a content creator who actually creates non-AI generated content and sell it...eg, a book author. Anyway, I digress a little. 

As I said, my feelings on AI tools use are mixed and conflicted - you can see why now. 

I am sure many people have no such problem with using the AI tools - indeed, that is pretty clear from the output of new software for Amiga and C64 in 2026. I expect people will try more and more ambitious and larger projects using AI tools in the future, and I hope these are used to improve the quality of software for our platforms, rather than dumping a huge steaming pile of AI slop that doesn't work right, and further removing the motivation for traditional developers to bother making software anymore..I hope to see an AI-generated ports of Libreoffice, Firefox or Thunderbird, modern graphic card support drivers for AmigaOS 4, MorphOS and AROS soon!

So, please use the AI tools for good things if you must use them for developing software, and respect the copyright of content made by genuine content creators like me. 



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